![]() I'm not at all familiar with the emulator at this point in time, but it's good to know major progress is and will continue to be made. Title support is pretty good, but the devs haven't called it "ready" yet due to a few incompatibilities. for Wii U, Mario Kart 8 for Wii U, Splatoon for Wii U, Xenoblade. It incorporates a 6.2-inch, 16:9 aspect ratio LCD touch screen, as well as traditional button controls and two analog sticks. At present, it has been able to smoothly run a large number of Wii U game ROMs, including Super Smash Bros. The New Wii U GamePad controller removes the traditional barriers between you, your games, and your TV by creating a second window into the video game world. It was developed by Exzap team from Netherlands. (As a side note, the Wii U's virtual "Wii" mode is also hacked, so loading that SD card up with both Wii and Wii U titles is completely feasible.ģ) Yes, there's also a Wii-U emulator out there called CEMU ( official website here). CEMU is the world’s first, free but closed-source Wii U emulator that can well emulate retailed Wii U games on PC. In short, yet, the Wii-U has an exploit available to launch titles from the SD card, and it works extremely well. At this point, you use the "Loadiine GX2" app to launch your title. elf files from your SD card, very similarly to how it did on a Wii. ![]() Once that webpage is launched, it will load. mp4 exploit (you can actually host this website code on your own home network so the fear that it'll get taken down is relieved). (Aug 27, 2016, 15:36 pm)RobertX Wrote: Nice idea, only how can I use these? Is the Wii-U finally modified, or is there an emulator out there that would support Wii-U games?ġ) Full Tutorial from GBATEMP -> Here is how to load them up on your Wii (you'll need a huge SD card).Ģ) You load up a particular webpage which uses an. There's not that many games out for Wii U, so my goal is to get them ALL on here. Sort by my username to view my most recent uploads if I'm behind making this page look pretty.Īfter I'm done uploading all the games I've had donated to me, I'll start taking requests. The Legend of Zelda: Twilight Princess HD Note: Newest additions are always added at the bottom. I will be uploading as many as I can get my hands on.Įdit: Mods, how many games do I need to upload to get a Wii U category created in the games section?
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Nice list, but none for the original game only. Mastered! The eReader Levels are amazing! \o\ Mastered! Nice to finally play these eReader-Levels. Something is wrong, i downloaded the hack, and the sav, and the game is working, but don't trigger any achievement, i'm using ralbretro I would appreciate some cheevos for the main game, along with these version exclusives. Entra en la aventura junto con Mario y Luigi en Super Mario 3 o en los niveles desafiantes de Mario Bros. Glad to see this isn't just a quick rehash of basic SMB3 achievements. Hola, un duda obtuve el ROM europeo de la versin de wiiu podras ser capaz de acoplar los logros a esta versin ms ? sav file, it saves fine without corruption screen. Works for me, retroarch and mGBA on android, no root so i placed. The emulator loaded the achievements but not a single one will trigger ![]() I assumed it would be like most of the other Advance sets, where they're largely repeats of the content from the original games, but this went in the opposite direction and only focused on exclusive content. I got this working on retroarch with the mGBA emulator, details can be found here The e-shop version works, it wasn't linked so I linked it. I got the rom, but Retroarch doesn't add it when I scan its directory. The original download link doesn't work due to copyright protocol. ![]() While historians don’t tend to do the hacking themselves, they do reap the rewards. Jaycie spends her free time looking for little secrets in her favorite games’ source code, like Half-Life 2, which famously leaked in 2003. “How many times have we seen a game get taken permanently offline because the developer or publisher went under, or simply deemed it unprofitable?” says Jaycie, a gamer who collects source code. And a lot of game companies don’t have great track records keeping their own games alive. Game companies’ increased control over their products-whether it’s digital-only downloads or forced internet connectivity-sketches out gamers who view games as cultural products. Amateur video game historians and preservationists covet these schemas for games’ inner workings. Not all leaked source code is used for evil. ![]() When it lands in the wrong hands, source code has the potential to threaten the integrity of online video games, their servers, and even players’ security. (The developer said Thursday that it has reason to believe the data has made its way onto the internet.) Source code is an attractive target for hackers because it describes exactly how the sausage is made-why pushing this button disables that trap, or exactly where on an opponent’s head your bullet must land for optimal damage. And earlier this year, a ransomware attack hit Cyberpunk 2077 creator CD Projekt Red. Last year, Valve, Capcom, Nintendo, and Ubisoft reportedly suffered similar data breaches. The EA hack is the latest in a string of high-profile video game source code leaks. EA has confirmed with WIRED that it did not involve ransomware. ![]() The representative added that “no player data was accessed, and we have no reason to believe there is any risk to player privacy.” VICE first reported the attack. “We are investigating a recent incident of intrusion into our network where a limited amount of game source code and related tools were stolen,” an EA representative said in a statement. A dark web forum poster claimed to have obtained 780 gigabytes of data in the attack, including the source code for FIFA 21 and EA’s Frostbite game engine, used by FIFA, Madden, Battlefield, Star Wars: Squadrons and Anthem. Today, Electronic Arts confirmed that hackers stole a massive amount of data from the video game publisher. ![]() This blog post includes a breakdown of the different editions. Launch Editions: Various special editions include story/tomb DLC, outfits, skills, weapons, and real-life collectibles.
![]() This component of the modeling system is intended to allow the user to perform riverine water quality analyses. This system can be used to evaluate deposition in reservoirs, design channel contractions required to maintain navigation depths, predict the influence of dredging on the rate of deposition,Įstimate maximum possible scour during large flood events, and evaluate sedimentation in fixed channels. The model is designed to simulate long-term trends of scour and deposition in a stream channel that might result from modifying the frequency and duration of the water discharge and stage, or modifying theĬhannel geometry. Major features include the ability to model a full network of streams,Ĭhannel dredging, various levee and encroachment alternatives, and the use of several different equations for the computation of sediment transport. The sediment transport potential is computed by grain size fraction, thereby allowing the simulation of hydraulic sorting and armoring. Years, although applications to single flood events are possible). This component of the modeling system is intended for the simulation of one-dimensional sediment transport/movable boundary calculations resulting from scour and deposition over moderate time periods (typically Steady Transport/Movable Boundary Computations Pipe systems automated calibration features User defined rules and combined one and two-dimensional unsteady flow modeling. Special features of the unsteady flow component include: extensive hydraulic structure capabilities Dam break analysis levee breaching and overtopping Pumping stations navigation dam operations pressurized The unsteady flow component can be used to performed subcritical, supercritical, and mixedįlow regime (subcritical, supercritical, hydraulic jumps, and draw downs) calculations in the unsteady flow computations module. ![]() This component of the HEC-RAS modeling system is capable of simulating one-dimensional two-dimensional andĬombined one/two-dimensional unsteady flow through a full network of open channels, floodplains, and alluvial fans. One- and Two-Dimensional Unsteady Flow Simulation Jumps), hydraulics of bridges, and evaluating profiles at river confluences (stream junctions). These situations include mixed flow regime calculations (i.e., hydraulic The momentum equation may be used in situations where the water surface profile is rapidly varied. Energy losses are evaluated by friction (Manning's equation) and contraction/expansion (coefficient multipliedīy the change in velocity head). The basic computational procedure is based on the solution of the one-dimensional energy equation. The steady flow component is capable of modeling subcritical, supercritical, and mixed flow regimes The system can handle a full network of channels, a dendritic system, or a single river reach. This component of the modeling system is intended for calculating water surface profiles for steady gradually
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