![]() While historians don’t tend to do the hacking themselves, they do reap the rewards. Jaycie spends her free time looking for little secrets in her favorite games’ source code, like Half-Life 2, which famously leaked in 2003. “How many times have we seen a game get taken permanently offline because the developer or publisher went under, or simply deemed it unprofitable?” says Jaycie, a gamer who collects source code. And a lot of game companies don’t have great track records keeping their own games alive. Game companies’ increased control over their products-whether it’s digital-only downloads or forced internet connectivity-sketches out gamers who view games as cultural products. Amateur video game historians and preservationists covet these schemas for games’ inner workings. Not all leaked source code is used for evil. ![]() When it lands in the wrong hands, source code has the potential to threaten the integrity of online video games, their servers, and even players’ security. (The developer said Thursday that it has reason to believe the data has made its way onto the internet.) Source code is an attractive target for hackers because it describes exactly how the sausage is made-why pushing this button disables that trap, or exactly where on an opponent’s head your bullet must land for optimal damage. And earlier this year, a ransomware attack hit Cyberpunk 2077 creator CD Projekt Red. Last year, Valve, Capcom, Nintendo, and Ubisoft reportedly suffered similar data breaches. The EA hack is the latest in a string of high-profile video game source code leaks. EA has confirmed with WIRED that it did not involve ransomware. ![]() The representative added that “no player data was accessed, and we have no reason to believe there is any risk to player privacy.” VICE first reported the attack. “We are investigating a recent incident of intrusion into our network where a limited amount of game source code and related tools were stolen,” an EA representative said in a statement. A dark web forum poster claimed to have obtained 780 gigabytes of data in the attack, including the source code for FIFA 21 and EA’s Frostbite game engine, used by FIFA, Madden, Battlefield, Star Wars: Squadrons and Anthem. Today, Electronic Arts confirmed that hackers stole a massive amount of data from the video game publisher.
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